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Goran Zlodi holds a PhD in Information Sciences/Museology and works as an associate professor at the Chair of Museology and Heritage Management, Department of Information and Communication Sciences (University of Zagreb, Croatia). He is teaching following courses: Museum Documentation, Metadata for Resource Mangement, Virtual Museum, Informatics for Archeologists and Social Media and Cultural Heritage.
He is a member of ICOM/CIDOC, ICARUS Croatia, and member of the editorial board of DARIAH-EU Community Engagement work group.
He is a researcher on the international project InterPARES Trust AI (2021-2026). He participates in the project Discovering Old Dubrovnik Cathedrals - Development of Interactive Digital Research Tools (Department of Art History/ University of Zagreb, Faculty of Humanities and Social Sciences (2020-)) and the project Digitization of archival material in the Archives of the Faculty of Philosophy, University of Zagreb, and the development of digital humanities (DAFF) (2017-). He is member of the Technical working group for development of ontology for cataloguing code Rules for Description and Access to Resources in Libraries, Archives and Museums (2021-).
As an expert for crowdsourcing, participated in the project Virtual Multimodal Museum (ViMM) - EU Horizon 2020 program (CULT-COOP-8-2016) (2017-2018). He participated in the international project InterPARES Trust - Trust and Digital Records in an Increasingly Networked Society (2013-2018). He was researcher at the project Development of logic of recognition and comparison of imprecise spatial-temporal concepts for the purpose of application in digital humanities (2019 - 2020). He was a member of the Working Group for the Development of the Strategy for the Digitization of Cultural Heritage of the Republic of Croatia until 2020 (Working Group for Technical Coordination).
Main research interests: metadata interoperability, documentation practices, controlled vocabularies and virtual museums. Together with Tomislav Ivanjko he is developing edusourcing as an approach that applies methods and practices derived from crowdsourcing and citizen science projects to student engagement activities, tailored for addressing the specific needs and requirements of the educational context.